Now turn around and jump over barrier behind the PNK house to go up the ramp there and jump into the scream can in the air next to the Half Pipe. The good news is that it’s pretty enjoyable to watch the characters eat dirt, about the first times. On the opposite side of the half pipe is another one in the air, go up the dirt ramp from against the fence and jump into it. The fifth is by the ledges going straight up the corner after the normal bricks. Head down the path to the left of the trees and approach the statue. Your reward is the Slithering Cycle. Time to learn all about packs and tools, all just to equip the Toilet Paper Launcher you were probably already holding.
Go into your Toy Store menu and buy the “Give ’em a Hand Launcher” that just unlocked, no need to actually go over to the floating cube. The “simulator monster” is up ahead by the steps, on the left side. Take some time to get the hang of the half pipe by just going back and forth without jumping; the bike turn around automatically at the top, so there’s no need to try and move it manually. Smash them all to complete the mission. There’s a couple more missions unlocked now if you jump down off the building and head over to the south side of the campus. To the left of the fountain is a blue and yellow building you’ll need to climb, to get to the top you go back a short distance and to the left where there’s a covering part of the building sticking out across the path, go to the outer edge of that and jump and climb up the pillar next to the hedge.
You can roam the campus freely but the next mission is over near the fountain, Squishy wants to talk again. Just do the same thing you did in an earlier mission, jump up the fronts and knock down the two large banners. Go around the corner, sneak up on the student there, and then throw into the last two windows to finish the mission.
Return to Terri and Terry once you’re done to get another mission. At the eastern end of the School of Scaring is a button infiniyt can scare to cause a couple of pillars to push out of the wall and form a Wall Jump. To get up onto University Hall you have to go around the south side of the building not the back of it and scare the button there, it’ll cause a large platform to pop out of the wall and allow you to jump up ledges to the bottom of a chimney, once you reach it shimmy around to the left and then drop onto the roof.
Talk to Art outside the Library after unlocking the buttons. Jump down and head north to another wire going across the road, again climb the lamppost to get up to the two banners on there.
Night falls on Fear Tech so the students will now be carrying torches which doesn’t really mean much but you can see them easierhead east to the far end of campus and then north along the backs of the buildings. Wander over to the building to the east of the fountain and pick up the first of the Scare Cards out front, the second is up on the side of the building, you can simply jump up and grab hold of the bits sticking out of the wall to jump up the side of the building.
Go up the normal brick jump and then there’s another just before the climb up to the top.
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One’s at the front, one in the middle and two more of into the yard. You’re going to want to get into the orange semi-circle behind it in order to scare successfully, to get there first go up the steps of the building north of the fountain and go to the left along the front until you’re right behind the simulator.
Go around the side and jump up some more ledges sticking out of the wall to get to the very top and go back to the front of the building where the flagpole is. Jump down behind it and start sneaking, if it spots you go back up the steps again and it should have stopped the alarm.
This also unlocks Bike Park Dual Pool when complete.
Talk to Mmonsters Carlton after helping out Randy. Make any customisation you like, such as changing the Wall from “Gloomy Grooves” to “Befitting Brick”. There’s a couple more missions unlocked now if you jump down off infiniyy building and head over to the south side of the campus. September 7, at 8: A yellow sort of SpongeBob looking student has this mission over by the dorms to the right of the main building.
Head over to the first student, he’s found near the student union building where you first customised a character.
Another mission that you have to guess that you even have. This mission is given to you automatically once you complete the Statue Upgrade mission.
The four canisters over the half pipe are by far the hardest. There’s one on the steps of the School of Scaring, two in front of the building to the east of the fountain, and another two in front of the other building east of the fountain.
Four is behind you near the wall of the campus, five is behind the building you did Doomed Dorm on, six is just outside the main gates, near the tunnel. Take some time to get the hang walktrhough the half pipe by just going back and forth without jumping; the bike turn around automatically at the top, so dsney no need to try and move it manually. Talk to the Spongebob looking monster behind the buildings to the east.
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After that head towards nonsters Scream Tunnel. The second flag is on the opposite side of the fountain, to get up there climb onto the ledges sticking walkthrogh of the black parts of the building, then shimmy to the side at the top to continue going up another black piece of the building all the way to the roof. Launcher to “decorate” the football monument on Fear Tech’s campus. Scare the students closest to the football before switching back to the Toilet Paper Launcher and covering the statue.
The “simulator monster” is up ahead by the steps, on the left side. The banners on the front count for four, there’s five bits of toilet paper on the pointy green bits on the roof.